XGtE, pg. Playing 5e dnd -- Pretty sure the wizard is going to try this at our next session. 14 comments. Vortex Warp is my new favorite spell. Spell scrolls are a consumable item in D&D 5E which allow you to cast different spells. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. → Sorts D&D 5e. com Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. It's good for running away, sure, but. Spell Level: 3. Thunder Scream. The big upside of 5e, and why. Actually, a creature takes 2d8 thunder damage on a did not. There's nothing in the spells' description or the rules (that I'm aware of) that would suggest otherwise. Flame Arrows – 1. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. Arctic, Desert, and Jungle would be where I look for inspiration. Thunder Step's defining feature in D&D 5e is that it damages every enemy within ten feet of the caster when they cast it. 1st. As a result, getting Wisdom as high as possible is a Tempest Domain cleric build's top priority. Learn how to cast Thunder Step 5e, a spell that teleports you to an unoccupied space with a thunderous boom and deals damage to nearby creatures. returntileo. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Thunderous step 5e. Summary: The caster teleports and creatures within 10 ft must succeed on a Con. . Categories: 5e. Range 90 feet. Straight up sound-induced pain. This means that lightning arrow is a good spell. $1. The fey magically teleports up to 30 feet to an unoccupied space it can see. If they fail they will take a massive 3d10 thunder damage. If the grappler/grapple-e are separated by movement/distance, the grapple ends immediately. Word of Radiance. 2nd. 181) includes precisely this use: The non-ore prisoners wear manacles on their ankles that reduce their speed by 20 feet. It’s designed to escape a grapple. Major Image – 3. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Bludgeoning. On a failed save, the creature takes 1d6 thunder damage. 99. These stormborns are focused on developing the mystic and arcane power needed to control the thunder, learning its secrets and mastering it to their fullest extent. Misty Step 5E ( PHB, p. This warlock spell list includes optional spells available from Tasha's Cauldron of Everything. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the. An unwilling creature must make a Wisdom saving throw to avoid. None. Being as I was unexpectedly unable to move and close to being surrounded by numerous enemies, I used my bonus action to cast Misty Step to teleport behind our paladin. 响声在300尺内都可以被听到. Call Lightning. Return to Spell List. Eladrin in 5E D&D call the Feywild home, a spectacular version of the Material Plane with boundless magic. Any damage would indeed trigger a Concentration Save, then the held spell goes off and is resolved, and then the creature that attacked him and set off the Ready action resumes their turn. you has disadvantage on the attack roll. 1st Level Spell Thunderwave and if someone hits you with thunder or lightning you Absorb Elements and throw it back at him. Let's say you are 10 feet away and want to run for the exit as your action. If you Destructive Wrath on a Shatter rank 1 for 3d8 for an automatic 24 damage, a creature with Resistance to. Total. A wave of the thunderous force sweeps out near you. Misty Step 5E is a compelling spell in the Dungeons & Dragons game, allowing the player to teleport to a different location swiftly. Components: V, S. Source: Xanathar's Guide to Everything, DND 5e Wiki. Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous. But another option is to Shove. Giving it a range of 500ft is bad, so we homebrewed it to be like Misty Step; it targets Self and then has additional effects that are not hampered by anything like line-to-target. Compare it to the spell thunder step:. School: Transmutation. Find out the range, duration,. from the caster and visible to the caster. You teleport yourself to an unoccupied space you can see within range. Casting Time: 1 action. 5e/thunder lightning spells. returntileo. Prior to the creation of Thunder Step, Dimension Door was the go-to spell for short-range teleportation. There are three types of cover: half cover, three-quarters cover, and full cover. Grappling a caster to lock them down is rarely the best idea, but unlike melee characters they can be very effectively controlled with Silence or Blindness (which completely breaks Misty Step). Misty Step to jump inside the dome). The caster teleports after which the thunder damage occurs, which is the second effect. Thunder Cliffs Caves The caves at the base of the Thunder Cliffs, used by seafarers for centuries, are now controlled by the Cult of Talos. The. Thunder Step is a spell that teleports you to an unoccupied space within range and causes a thunderous boom that deals 3d10 damage to any creature within 10 feet of the space you left. Wizard 3. I've had a lot of fun with Storm Sphere, though it really just acts like an improved version of Call Lightning. Immediately after you disappear, a thunderous boom sounds, and each creature. PHB. Thunderclap. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. I've seen this spell is quite highly rated around in this forum, but I honestly can't think why it would be a good 4th level pick over others (like Greater Invisibility, Polymorph, Wall of Fire). You can also bring items when using the spell. The lightning ignites flammable objects in the area. DD is fighting with too many other good utility spells. Zeboim, Goddess of seas, storms, and strife in Dragonlance. Specifically: To target something, you must have a clear path to it, so it can't be behind total cover. Summon Lesser Demons – 1. The Eldritch Knight Fighter's spellcasting is limited, but still very powerful. Whenever a creature (including you) ends its turn in the sphere, you can choose for that. When you cast the spell, make sure that no one is within your 15-foot cube. Deities commonly revered by Tempest Clerics include: Talos, God of Storms and Destruction. 9. Once you use this trait, you can't do so again until you finish a short or long rest. 197). Range: 90 feet. It can be found on page 168 of Xanathar's Guide to Everything . Tidal Wave (EEPC / XGtE): Being knocked prone typically isn’t a problem in 5e because standing costs so little. 99. However, Thunder Step, a more expensive option, fulfills a different and valuable niche. Choose one of the following effects when you cast the spell. Remove Curse – 3. My point is: it differs from spell to spell. But absolutely ditch thunder step for Dimension Door. Pros and Cons. The order of events must be disappearance, origin of thunder clap, reappearance. The duration of this spell is instantaneous and casting time 1 action. A crackling bolt of lightning strikes from your hand towards a target within range. Conjuration School. ":"thunder"} thunder damage on a failed save or half as much damage on a successful one. Thunder Step – 2. None. Misty Step Source: D&D 5th Edition; ↓ Attributes. Booming Blade doesn't tell you that it makes sound that can be heard a certain distance away. It works only with some spells, when there is a perceivable circumstance before the damage that allows you to use it as a trigger. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Further, the game. The thunder can be heard from up to 300 feet away. As "using a bonus action" is not prohibited by wild shape, a ToF Eladrin druid should be able to use Fey Step while under the effect of wild shape. If you can do one, you can do the other. Description: You circle around a single opponent with extremely fast steps, using bursts of speed to land every attack you make during the round in a different spot, or from a. Spell. Some are found in dungeons, whereas others might be bought. On a failed save, a creature takes 2d8 thunder damage and. When you use a contingency like when I get surrounded by 3 or more enemies, use thunder step to escape. Immediately after you disappear, thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Stormborn is a rare D&D 5e Tempest Domain cleric feature that isn't purely combat-focused. " This means it literally shows you what it is seeing and what it is hearing. Get them to step on the first (or one of the first) in the line while you're in line with them and the line. While thunder step can teleport you 90 feet compared to misty step’s 30 feet, it costs a full action to do so. Not to be confused with the Thunder Clap cantrip: 'You create a burst of thunderous sound that can be heard up to 100 feet away. The duration of this spell is instantaneous and casting time 1 action. You are entering the range and staying there. 90 ft range. Bludgeoning. One of my players is playing a gnome wizard, and they. Sorcerer, Warlock, Wizard. Thunder Step, 3rd level Conjuration (Wizard, Sorcerer, Warlock). Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. There are some spells which you can concentrate on even after they will not provide any benefits, for example the thunderous smite spell states:. Range: 90 ft. Someone claiming: "rounds are about six seconds long" in 5e is easy to prove right, there is that sentence in the rules. No, it does not. Talos makes her a great and feared commander. View User Profile View Posts Send Message (Perfect) Join Date. Water. Since AoOs are very rare in PF2e, short range teleporting in combat is less useful (mostly to move around environmental obstacles), so it could fit in PF2e. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. $1. If you find these tools helpful, please consider supporting this site. The thunder can be heard from up to 300 feet away. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. Thunder Step 5e Stormy Ascension: Granting flight is a tricky thing in DND 5e, but I think the limitation of having to concentrate on a storm-based spell adds an interesting risk to the class. 你将你自身传送至施法距离内你能看见的一处未被占据的区域。. Each of the creatures which are within the 15-foot cube originating from you want to make the constitution saving throw. 3-level Conjuration Casting Time 1 action . Fog Cloud, Thunderwave. Even melee Tempest Domain clerics in D&D 5e rely on their spellcasting for utility, support, and burst damage. This bypasses Wall of Force. Sorcerer. Then one of the following effects occurs, based on. It manifests in an unoccupied space that you can see within range. Bones of the Earth. It is useful for reaching difficult-to-reach areas or infiltrating. 2nd Level Spell Shatter and your familiar exhales Dragon Breath (Lightning) energy every turn. Pushing Wave. RELATED: Dungeons & Dragons: How To Build A Bladesinger WizardBecause Thunder Step provides a specific example of a spell that creates extra noise, as shown in my first post yesterday morning. Grimoire. Casting Time: 1 action. 3rd-level conjuration. Like a storm of lightning that strikes down from above, or a whirlwind of destruction that sucks up everything in it's path, a Paladin who adheres to this oath learns to become a storm themselves. This spell creates an undead servant. You can use your Action to expend 3 charges to cast Thunder Step with a 30-foot range and spell save of DC 16. Players that get the Extra Attack ability can take extra attacks when they take the Attack action. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. Thunder Step. Same as above, except you need to resolve the debate over whether these spells' abilities to "bring an extra willing creature" interferes with the spell's ability to be put in a Glyph of Warding. (Misty Step, DD, Thunder Step, etc) But then Dimension Door shows up with even worse wording. Tree stride (sort of - though it's not a sorcerer spell): You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Spell Tags: Teleportation. Thunder Step ( pointer) 3rd-level conjuration. In one of my (5e) games, the halfling wanted a longbow. You. Misty step, far step, and thunder step all have smaller ranges and different effects. Best Classes for Thunder Damage Spells. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Components: V S. Thunder Step - DnD Wiki | Dungeons and Dragons 5th. Devils sight and Darkness can help with the monk shadow step, but Darkness spell eats 2nd level misty step slots. You can bring along objects as long as their weight doesn’t exceed what you can carry. You can walk across surfaces as if you are as light as a feather. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . $egingroup$ I'd like to bring up an example where it might be reasonable in game to "teleport" closer to the creature. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. There aren’t many teleportation spells. Thunder Step. Intellect Fortress – 3. Orc Name Generator for Dungeons And Dragons 5e (DND5e) Dwarf Name Generator: Unlimited Name Ideas for You Next Campaign (DND 5e) Elf Name Generator: Countless Number of Unique Elf Names (DND5e)Unearthed Arcana druid spells. Cantrips. plisnithus8 said: Thunderstep’s description does mention “teleport” without defining it in the description, but there is already a spell called Teleport that does clue us in that the process happens “instantly,” a synonym for “immediately. #3. To truly excel as an adventurer in D&D 5e, having Misty. This corporeal form uses the Fey Spirit stat block. When held, the bearer feels a slight tingling sensation in their arm until thrown. Summon Fey. Upon casting the spell, the caster could teleport to a visible location within a distance of 90 feet (27 meters). Misty Step is a powerful spell that can be used to escape restrictions. Wall of Light. Yes, you can use misty step with Spell Mastery, but. Thunderstep allows you to save people and is a great choice overall. Attack/Save. It instead gives the character a flying speed when not underground or indoors. Damage/Effect. The first two sentences state: "Halaster doesn’t make it easy for creatures to enter or leave his dungeon. A wave of thunderous force sweeps out from you. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. 2nd. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Innate Spellcasting. Non-SRD, try here or search. 5e is not PF where everything is tagged. So in the case of Thunder Step you ready an action for when the caster disappears. If you click your heels together again, you end the effect. They are now Large and can beat the Dimension Door/Thunder Step limitation. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. They are a generally good/neutral party so they rarely actually kill anyone. Ensorceleur. Basic Rules, pg. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. Stage 1. Fey touched is, in very general terms, more useful because misty step is a more generally useful spell than invisibility, and the first level spell options that go with fey touched are more generally useful than the first level options for shadow touched. There is Lightning Lure on SCAG, but it’s not available to clerics either and it negates the push, as it pulls the target. Duration: Yes Up to 10 minutes. When you use a contingency like when I get surrounded by 3 or more enemies, use thunder step to escape. Yes, misty step is widely considered to be a better spell than thunder step. As a house rule, we penalize an attack on a critical failure; in this circumstance I misused the spell and casted Booming Blade on myself. Unlike spells like Enlarge/Reduce, Animate Objects, and many others, this doesn't include a "that aren't being worn or carried" clause. Storm lords have been the rulers of the seas for eons and they stand above all mages. You can cross surfaces without leaving tracks, you can stand on and move across any liquid surface, move across traps that are triggered by pressure without being harmed, and otherwise make the weight exerted by your feet. • Your voice booms up to three times as loud as normal for 1 minute. Thunder step — 1 action teleport that deals damage, can teleport with a friend; Dimension door — 1 action teleport for two. 1st Level. You're trying to combine a higher-level (at least level2) Thunderwave with a higher-level (at least level3) Misty Step (if Misty Step could be cast at higher levels). 3rd-level conjuration. Print sheet JSON. . Spell Tags: Control. However, Thunder Step, a more expensive option, fulfills a different and valuable niche. Aid’s casting time allows it to be used in combat, which is unusual but offers an. Targets caught in Entangle must pass a Strength saving throw to avoid a Restrained condition. Meta magic adept- transmute spell is generally a good idea. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. That misty step could be a banishment, or a hypnotic pattern. Bludgeoning. ago. Thunder Step, player size limitations. I also think. Thunderwave 5e. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. This is by design. If you wanted to move it into the same power of thunderstep I would increase the range to 90 feet to increase its mobility to thunder step. These are common misreadings or misinterpretations of the spell’s range. Say what you like about other Strixhaven content but personally I am thrilled with the design of the Quandrix spell Vortex Warp. The more I discuss 5e with people, I find you kind of get three camps- those that are annoyed by the rules not being more specific. You can't misty step an ally out of danger. It generally leaves a huge crater around my cleric. On a failed save, a target takes 8d6 lightning damage. (conjuration) Thunder step (conjuration) 4th Level Charm monster (enchantment) Elemental bane (transmutation) Shadow of moil (necromancy) Sickening radiance (evocation). The caster must use their bonus action to cast this spell. The lightning ignites flammable objects in the area that aren’t. If you create a sound, its volume can range from a whisper to a scream. View User Profile View Posts Send Message Adventurer; Join Date: 8/25/2017 Posts: 2 Member Details; I am trying to add the spell thunder step to a character sheet but it's not appearing as an option to add to the spell list when I search. . Casting Time: 1 action. This is mainly looking at Wizard. You create a burst of thunderous sound that can be heard up to 100 feet away. School: Conjuration. Thunder Step. There are 13 thunder spells in DnD 5e. out the. Eladrin characters have the Fey Step feature, allowing them to teleport 30 feet once per short or long rest. The thunder can be. I think the PAM feat's specific rule trumps it though. The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). Spell Description. On a hit, it takes 2D4 lightning damage. You teleport yourself to an unoccupied space you can see within range. Casting Time: 1 action. That misty step could be a banishment, or a hypnotic pattern. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. More details on the Scroll of Thunder Step can be found at Thunder Step Spell Details Detect Magic Aura. The spell creates more than one bolt when you reach higher levels: 2 bolts at 5th level, 3 bolts at 11th level, and 4 bolts at 17th level. The order of events must be disappearance, origin of thunder clap, reappearance. If a teammate is in trouble and low on HP I use Misty Step get within 5 feet, then use Thunder Step to grab my teammate and teleport out of there while also doing 3d10 thunder damage. It was possible to take objects or a nearby willing creature along, provided the creature was willing and that. You teleport yourself to an unoccupied space you can see. Upon failing, targets must pass a Strength ability check on subsequent turns to break free. Thunder Step You teleport yourself to an unoccupied space you can see within range. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicSaving Throws Dex +4, Con +9, Wis +4, Cha +3 Damage Immunities lightning, thunder Skills Perception +4 Senses passive Perception 14 Languages – Challenge 13 (10,000 XP). Two, the Spell Restrictions section says this line before listing spells: "Spells that. $1. Wizard. But by RAW you could misty step away 30ft, so you no longer are trapped and can now run the other way. Outside of that, the DM has discretion to how destructible objects are. 🆗 Thunder Step. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Liam Blackley. Range: 120 feet. Duration: Instantaneous. Water Breathing – 2. So it's "Disappear - BOOM! - Reappear"For most sorcerers, the best options here are Lightning Bolt and Thunder Step. However, unless you’re a Hexblade it’s not an option you. Casting Time: 1. your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6. Teleportation Circle and a big shove. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Reply reply. Then go up to the one you want to teleport, grab their hand, and tell them "we need. (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. Thunder damage…There is no difference between teleporting from one spot to another instantly and the thunder damage happening instantly. It requires vocal and somatic components and takes a bonus action to cast. Step being worse than Disengage doesn't mean it won't work The fourth edition of D&D had a mechanic very similar to this Step action (though the action economy of 4e is a good bit different from 5e), so similar things have certainly been done; as has literally this exact mechanic (in the second edition of Pathfinder). Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Scroll of Thunder Step Rarity Uncommon Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 400 gp. A comprehensive list of all official spells for Fifth Edition. 5e sort of caters for that in a general sense in a section that I'm pretty sure almost no-one ever reads: Increase the difficulty of the encounter by one step (from easy to medium, for example) if the characters have a drawback that their enemies don’t. Monsters aren't terribly complex, but you can't just grab something at a given CR and say "Go!". Casting spells uses the Cast a Spell action, not the Attack action. The prison can be a cage or a solid box, as you choose. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. The Awakened Spellbook's senses are your senses. 8. Control. Out with a Bang: As an action, you can spend 2 Joules to cast Thunder Step. Spirit Shroud – 3. Cast Thunder Step and teleport 25 ' straight up. thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench). Spells. 24. Range: 90 feet. Compendium Content Only. Warlock 4 gives you more than you need, but you get an ASI from it. The option to do thunder damage instead of other damage types can be useful in certain situations. The Tempest Cleric is one of the options available to Clerics in the 5e Player’s Handbook. Summoning. Say you are trapped in a dead end and the source fo your fear is 20ft away (15ft gap inbetween), blocking the exit. Misty Step - DND 5th Edition. Cloud of Daggers Concentration Conjuration • V, S, M. Warlock 3. . If three-quarters of a target’s. Target: A point in the air where a storm cloud could appear 100 feet directly above you. Note that I said "origin" of thunder and not resolution. Unlike Thunderwave, which affects a cube emanating from the caster as the point of origin, Thunderclap surrounds the caster. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The whole paragraph is stating "Harkening back to the example of Rasputin" so it's just an example. Misty Step allows you to teleport to a location of your choice. Best 4th-level Warlock. With this, you only miss out on piercing damage breath weapons, and upcasted psychic and slashing breath weapons. Thunderous Smite. Thunderclap 5e Guide: Bottomline. Tempest Domain Spells. You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. Spells / By Ricchardo. Booming Blade is a great solution to this issue. A wave of thunderous force sweeps out from you. Casting a spell that includes a verbal component is impossible there. It didn't work that well, and the DM was being really generous with that little. Aux niveaux supérieurs. Honestly, I think a upcast Earth Tremor is the better deal if Thunder Step is intended to harm the caster- just over half the damage, but it's safe to the caster, and can prone. Thunder Step 5eStormy Ascension: Granting flight is a tricky thing in DND 5e, but I think the limitation of having to concentrate on a storm-based spell adds an interesting risk to the class. It manifests in an unoccupied space that you can see within range. I would generally rule it doesn't, but the DM may not feel the same way. Misty Step was a nice way for mages to escape danger without provoking AoOs in 5e. DnD_Berzerker. Make a ranged spell attack against the target. On a successful save, the creature takes half as much damage and isn't pushed. Thunder. Spend a turn doing disguise self to look like an ally of one of the enemies.